Author Archives: erolfi

The Music Studio, updated

The Music Studio is a music composition software for the Apple IIGS that was first released between the end of 1986 and the beginning of 1987.

Armed with nothing more than the original program binary, I decided to make an unofficial update of this program, 35 years after its first release!

On the dedicated page, you can find out more about this project. There’s also a ‘Release.Notes‘ document where you can find a very detailed description of all the changes.

Happy new year!

TraduSCI 2.4 is out!

Well, it’s been a while since TraduSCI was last updated.

SCIaMano, the SCI Message editor that started it all, has been upgraded with the capability of automatic translation, which is done via Google Translate.

FotoSCIhop, the SCI Pictures/Views editor, has been completed with the ability to preserve LINK structures, so that the latest SCI games are finally supported.

A few fixes and refinements here and there, along with a Multilanguage installer, and a new release is ready.

Hey, consider that it’s hard to mantain a Win32 software. That’s very old technology… but it seems to be aging very well, nonetheless! I’ve run it under Windows 10 with no problem at all!

I want to dedicate this effort, in its entirety, to Michele Del Bene (aka Micartu), a good friend who passed away. He made a great contribution to the game translation scene and also inspired me to add functionalities to SCIaMano over the years, and to make it more user friendly. Micartu always made his best to support translation projects and also struggled to motivate contributors for help. I hope that this update will be useful in that direction, that is, to bring new SCI games translation projects to life.

So, go ahead to the TraduSCI project page, and download your copy today!

SCUMM Midi Player

This program is derived from SCUMM Explorer and it works like a classic media player to play LucasArts games music. While it plays, you also get images from the game location related to the music that you hear. From the File menu, you can save midi files out of the converted music data.

As usual, you have to feed this tool with the original data files from the games.

Music formats supported are the same of SCUMM Explorer – only Mac music is fully supported for older games. Sorry, no MT-32 emulation yet. Even though the initial idea was more general purpose. Anyway, there’s still time to do that in the future.

 

Downloads

SCUMM Midi Player 1.0 for Mac

SCUMM Midi Player 1.0 for Windows

UniSCI with source code!

After a while from its birth, the UniSCI tool will finally have the page that it deserves! Hidden in the core of the GK2 DVD installer (and also installers for other SCI games, developed by other contributors to the SCI community) this is one of the smartest pieces of C++ code that I ever made in a rush.  Basically, it has to load all data from the 6 CDROMs of the game, join all that stuff, and save it to one big data file. Everything is done automatically — so that the end user feels that it’s just glueing the 6 files together — but there’s a lot of work under the hood.

I still remember when this tool was just sitting in a corner of my mind waiting to be coded. Development took about two weeks of hard work, testing and fixing. There was no documentation about the file formats involved. It was a job about reverse-engineering, disassembling… sometimes even wild guessing!  Luckily, I had no boss limiting my working schedule. At the end, the tool happened to be pretty reliable. Later, it was used even for joining games which it was not conceived for, and I still wonder how that was possible without any debugging involved. Anyway… there are still things to fix, to investigate… as I’ve just been told that the tool is not working for the most recent SCI games.

So I hope that somebody will continue this project from where I left it.  He’ll probably need to learn Italian to understand the comments in the source code.  🙂   Or… he will ask me and I’ll dig into those old days code-adventuring memories.  And I’ll be glad to!

Binary and Source

A.SCI (assembler for SCI1.1/SCI32)

A.SCI, the first Assembler for the Sierra Creative Interpreter versions 1.1 and 2 (SCI32), entirely written in C++.

IMPORTANT NOTE: This is not a compiler; basically, it’s a disassembler with an assembler to reverse the process, which allows for minor changes to games. Use at your own risk! Double check your game after doing deep modifications to it!

[Download]

MacSCI Utils

This is a package of utilities that was part of my old Quest for Glory 4 on Mac project. Basically these utilities should allow conversion from the PC version of the game data, to the Mac format, which is different in many things. This project was never brought to completion due to the pointlessness that it gained when DosBox came out, allowing for a perfect emulation of DOS games. I’m releasing now all the stuff, sourcecode included, just as a curiosity.

[Download+Sourcecode]

Monkey Island 2 v.1.5.1 update

Back to 2002, again. That’s the SCUMM engine from Fate of Atlantis 1.5 modified to work with Monkey Island 2. It fixes some minor music bugs from version 1.0 and it’s recommended for Power Macintosh. It also has major improvements in the interpreter engine and a better sound handling.
Usage –  Launch the “Monkey Island 2 Updater” program and select your copy of the LeChuck’s Revenge application. Both 1.0 and 1.2 versions are supported, but for the patch to work you will need to copy your Monkey 2 folder on an unlocked disk (such as your hard disk). Once succesfully applied, double click on the LeChuck’s Revenge v.1.5.1 icon to start game. If you get a “Invalid Saved Game (23,22)” error when trying to load a saved game, this is an indication that you will need to launch the game from the new LeChuck’s Revenge v1.5.1 icon.

[Download]

Loom patch 1.4 for Mac

This is another fix for a SCUMM game that I made in 2003. It is a patched version of the Loom application that lets you play this game on Power Macintosh.
Usage – “Drag the application “Loom™ PPC” into your Loom™ game folder so that you can use it instead of the original unworking version. Remember to set your monitor’s color depth to 256 colours before playing.”
Known Bugs:   Characters appear in wrong colours when using MacOS 8.1 or an older system version.

[Download]

Indiana Jones and the Last Crusade patch 1.2 for Mac

I made this thing in 2003. It is a patched version of the Indy application that lets you play this game on Power Macintosh.

Drag the application “Indy™ PPC” into your Indy™ game folder so that you can use it instead of the original unworking version. Remember to set your monitor’s color depth to 256 colours before playing.

Known Bugs: Characters appear in wrong colours and inventory item names looks corrupted when using MacOS 8.1 or an older system version.

[Download]

SCI Decoder VGA modded 1.1

SCI Decoder VGA 1.1 is used to extract and display data from Police Quest I (VGA), Eco Quest I and other SCI games. The version here posted is not the original one by Carl Muckenhoupt. I changed a few lines of code to support Police Quest. I’m not sure if this breaks compatibility with earlier games, however Eco Quest I still works fine.

[DOS | Sourcecode]

Dark Seed patch for Mac

I made this patch back in 2002. It is meant to solve the following problem when trying to play Dark Seed on recent MacOS versions: while playing, an OS error 25 (out of memory) happens. Now it should be playable till the end.

To use this program, simply drag it into your Dark Seed game folder and run it.

[Download]

Space Quest IV patch for Mac

This is a patch that I made back in 2002. It is meant to solve the following problems when trying to play SQ4 on recent MacOS versions.

– The game was forced to run in 24 bit addressing mode, like oldest system did. It no longer crashes when started up.
– Time was not correctly handled by the KGetTime function which made a wrong use of the OS Time variable.

To use this program, simply drag it into your Space Quest IV game folder and run it.

[Download]

Space Quest III patch for Mac

This is a patch that I made back in 2002. It is meant to solve the following problems when trying to play SQ3 on recent MacOS versions.

– The game was forced to run in 24 bit addressing mode, like oldest system did. It no longer crashes when started up.
– Time was not correctly handled by the KGetTime function which made a wrong use of the OS Time variable.
– The required color depth to run was forced to 4 bit (16 color).

Also, I’ve found that there’s no sound driver capable of sounding out on Power Macintoshes. This bug has not been solved (yet).

[Download]