This is a patch that I made back in 2002. It is meant to solve the following problems when trying to play SQ3 on recent MacOS versions.
– The game was forced to run in 24 bit addressing mode, like oldest system did. It no longer crashes when started up.
– Time was not correctly handled by the KGetTime function which made a wrong use of the OS Time variable.
– The required color depth to run was forced to 4 bit (16 color).
Also, I’ve found that there’s no sound driver capable of sounding out on Power Macintoshes. This bug has not been solved (yet).